With bad luck, attack can do 0 damage even if it hits.If the attack connects at the same frame as enemy would wake up from seeing you, it still counts (your attack is evaluated first).Attacks where enemy hasn't "woken up" yet do double damage and wake up the enemy.Example: Rectangle room might be 10 N, 15 W = 25 frames, but diagonal = 26 frames.Doors open/close at 1 position per frame.Maximum turn is 5 units per frame (= 5 degrees per frame).Backwards straferun (diagonal): Max 18026 units per frame.There are 20 subdirections in each direction.There are 360 directions in full circle (degrees).The subdirection value is weird: It can be negative. ![]() Only the main direction matters (except for turning).This method of motion is fast regardless of angle, but zigzag from having wrong direction should be avoided.This produces motion at 45 degrees from view direction.Fastest method of motion is strafing forward and sideways from mouse (backward and sideways is slower). ![]()
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